👋 Hello there! I'm Marios Bikos(LinkedIn Profile), a Senior Unreal Engineer with 7+ years of experience and a zeal for pushing the boundaries of immersive technology. My journey in the world of XR & game development has been nothing short of thrilling, and I'm ready to take on your next big project.
If you want to get a software job in a Gaming/XR company, I can help you prepare for that!
🔧 Unreal Engine Maestro:
From Framestore's Immersive Division team and Electric Square's "Forza Street" to Sharkmob's open-world extraction shooter "Exoborne", I've honed my skills in Unreal Engine and made significant contributions. At PICO, I helped game developers port XR apps to PICO headsets, slashing development time and championing customer support.
🌐 Bridging the Gap:
My role at HTC Vive as a Developer Relations Engineer allowed me to act as a vital conduit between Vive Engineering and EMEA clientele, fostering the creation of high-quality VR content. I provided technical guidance, sharing best practices, and supporting business development, all while advocating for VR innovation.
🎮 Game Development Guru:
My experience extends to game development as well, exemplified by my time as a Games Programmer at Electric Square, where we launched the highly popular racing game, Forza Street. I'm no stranger to game development, and I love bringing virtual worlds to life.